The ACM International Joint Conference on Pervasive and Ubiquitous Computing and International Symposium on Wearable Computing (UbiComp / ISWC 2025) is dedicated to pervasive, ubiquitous and wearable computing technologies and their impact on human experiences.
Topics
- Devices & techniques: descriptions of the design, architecture, usage, and evaluation of devices and techniques that create new capabilities for ubiquitous computing
- Systems & infrastructures: descriptions of the design, architecture, deployment, and evaluation of systems and infrastructures that support ubiquitous computing
- Methodologies & tools: new methods and tools applied to studying or building Ubicomp systems and applications
- Applications & experiences: descriptions of the design and/or empirical study of applications that leverage Ubicomp devices and systems
- Visions & wildcards: well-argued and well-supported visions of the future of ubiquitous computing; non-traditional topics, viewpoints and perspectives that convincingly bring something new to ubicomp research and practice
- Theories & models: critical analysis or organizing theory with clear relevance to the design or study of Ubicomp systems
- Wearables technology
- Wearable glasses technology
- Smartphone and smartwatch-based systems
- Rings and gloves with wearable technology
- Earables (wearable ear devices)
- Exoskeletons and physical augmentation devices
- Wearable equipment for specialized professions
- Haptic feedback and actuators
- Displays and optics for augmented reality
- Wearable sensor networks
- Novel sensor technologies for body, eye, and brain sensing
- Power and thermal management in wearables
- Manufacturing and toolkits for wearable tech
- Functional clothing and non-electronic wearables
- E-textiles and advanced clothing-based wearables
- On-skin and implantable interfaces
- Materials for textiles and clothing in wearables
- Design processes for wearables
- Biotechnology and HCI in wearables
- Data augmentation and fusion for wearables
- Machine learning and AI in wearables
- Social context recognition and skill assessment
- Activity recognition and behavior analysis
- Human factors and HCI in wearables
- Novel processing approaches for wearables
- Human augmentation and portable environments
- Social impacts and acceptance of wearables
- Ethics, privacy, and long-term effects of wearables
- Wearables in extreme environments
- Leisure, entertainment, and sports applications
- Applications in health, wellness, and therapy
- Industrial applications and the future of work
- Virtual, mixed, and augmented reality
- Research on behavior, psychology, and cognition
- Wearables in extreme environments like outer space
- Education and training applications of wearables
- Wearables in art, fashion, and performance
- Markets and consumer behavior in wearables
- Biometrics, security, and smart cities with wearables
Who should Attend
Attendees involved in ubiquitous, pervasive and wearable computing including:
- Designers
- Researchers
- Practitioners
- Developers