Topics
- Active Learning
- System Performance Understanding
- Collaborative Learning
- Case-Based Learning
- Problem-Based Learning
- Educational Technology
- Web-based Training
- Peer Learning
- Team Teaching
- Virtual Learning
- Detecting Plagiarized Programs
- A Multi-perspective Digital Library
- Phylogenetic Tools
- Linearization technique
- Integrated System for Interaction Support
- Synoptic Assessment for Students
- Affective Imagery Surveys
- Automated Assessment
- Teaching Software
- E-learning
- Computer Assisted Assessment
- Ambient Intelligence
- Integrated Online Courseware
- Online Concept Formation
- Learning Styles
- Learning by Game-Building
- Multiple Implementation Languages
- Strategies Sessions
- Pattern -Oriented Instruction
- New Interactive Tools
- Outcome-based Approach
- Explorative Learning
- Computer networks
- Data Mining
- Software Engineering
- Image processing
- Software Design, Software Testing
- Software Specification
- Reengineering And Reverse Engineering
- Software Assurance
- Software Reuse
- Software Process Modeling
- Software Maintenance and Evolution
- Software Safety
- Software Engineering Tools and Environments
- Software Security
- Software Requirements Engineering
- Project Management
- Software Verification and Model Checking
- Formal Specifications
- Software Quality and Software Metrics
- Model-Based Methodologies
- Software Testing
- Software Architecture and Design
- Agent-Based Software Systems
- Service- and Aspect-Oriented Techniques
- Software Visualization
- Internet and Information Systems Development
- Software Processes
- Software Development Tools
- Software Engineering Education
- Human-Computer Interaction
- Software Economics
Who should Attend
Researchers, educators, training managers, consultants, curriculum developers, policy makers, entrepreneurs and others involved in Computer Science Education.