ArtsIT 2025 - The 14th International Conference on Arts and Technology

  • Nov 2025

Description

ArtsIT 2025 - The 14th International Conference on Arts and Technology is dedicated to systems, tools, artworks/performances/shows, models and empirical studies that may enrich the possibilities for creative people and artists working with new media technologies, including:

  • Interactive Art & Interactive Installations
  • Virtual Museums and Curatorial Practices
  • Virtual Worlds
  • Augmented Reality & Virtual Reality
  • Games & Interactivity
  • Metaverse, Avatars, and Presence
  • Exhibition
  • Gamification
  • Augmented Performing Arts
  • Design
  • Audio Art & Sound Design; New Media
  • Digital Distribution of Performing Arts
  • Visualization; Generative Design
  • Technologies Information
  • Digital Cultural Heritage
  • Artificial Intelligence & Big Data
  • Theoretical Research in the Fields of Media Technology; Studies that Explore the Role of Media Art in Society
  • Digital Artworks Addressing the Sustainable Development Goals or other such contemporary topics

ArtsIT 2025 - The 14th International Conference on Arts and Technology showcases artworks, performances and shows that exploit ICT technologies, including:

  • Technical demonstrations of prototype technologies of advanced entertainment technology
  • Nteractive art installations, augmented performances and other forms of ICT augmented works
  • Audio, Visual and other sensory forms of digital interaction
Who should Attend

Attendees involved in arts and IT that are interested in modern IT technologies, including researchers and practitioners from academia, arts and industry.

More Details

Prices:
99-731 Euro (Estimated)
Exhibition:
Included
Organizer:
EAI - European Alliance for Innovation
Website:

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Important

Please, check "ArtsIT - The International Conference on Arts and Technology" official website for possible changes, before making any traveling arrangements

Event Categories

Arts: Design, Museums & Galleries, Performing arts, Visual arts
Technology: Extended Reality (XR), Multimedia

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