Pedagogy "Serious" games, Learning and instructional theory for games-based learning, Assessment in games-based learning, Role playing, Use of narrative and storytelling, Evaluation of games-based learning, Case studies and best practices in the use of games-based learning, Use of audio and Future of games-based learning
Technology Technology for massively multiplayer online games (MMOGs) for learning, Innovative games-based learning technologies, applications, tools and environments, Implementation issues associated with games-based learning, Use of mobile games for learning and Location-based technology for game-based learning
Social and Ethical Issues Political education using games, Social and collaborative aspects of games-based learning, Ethical issues, Gender, age, cultural and violence issues, Organisational issues associated with the implementation of GBL in education and training