GameSoundCon 2010

  • 02-04 Nov 2010
  • Pyramind, San Francisco, CA, United States

Description

GameSoundCon 2010 is for composers, sound designers, audio engineers and others who want to learn what it takes to work in the video game music and sound industry.

Composing music for video games and video game sound design is more than just creating .wav files in ProTools and putting them on an FTP site. The most in-demand composers and sound designers understand the unique techical and creative apsects of doing sound for this unique medium. Learn the craft, technology and tools for composiing game music and creating game sound effects from the leaders of the industry. Panels, and masterclass sessions include:

*    Essential game audio tech.  *    Composing, recording and implementing an interactive underscore  *    Game audio tools  *    Interactive Foley & game sound design  *    Making the transition from film/TV to games  *    Music composing and sound design for casual games  *    The state of the art in game audio   *    Business opportunities in game music and sound   


Visitors profile
Composers, audio engineers, sound designers, audio producers, audio talent representatives, audio editors

Past Events

Important

Please, check "GameSoundCon" official website for possible changes, before making any traveling arrangements

Event Categories

Arts: Music
Industry: Consumer electronics
Services: Media & Entertainment

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