ICGGBL 2025: International Conference on Gamification and Game-Based Learning

  • 12-13 Sep 2025

Description

Topics
  • Development of non-technical skills/meta-cognitive skills
  • Game-based learning
  • Project based learning
  • Learning scenarios based on virtual worlds
  • Tools for developing game-based learning applications
  • Game-based learning arrangements
  • Technology and implementation issues associated with the development of game-based learning
  • Game-based learning in education and training
  • Pedagogical issues associated with game-based learning
  • Use of mobile and MMOGs for learning
  • Pedagogical/learning theories for game-based learning
  • Social and ethical issues in game-based learning
  • Assessment in game-based learning
  • Evaluation of game-based learning
  • Games to teach arts, science, or business
  • Integrating games into the curriculum
  • Multi-modal aspects of game-based learning
  • Social and collaborative aspects of game-based learning
  • Gender/age/cultural issues
  • Motivational aspects of game-based learning
  • Achieving sustainable impact with game-based learning
  • Ethical concerns of game-based learning
  • Gamification within the industry and at the customer interface
  • Serious games and gamification in different sectors
  • Designing games for learning
  • Organizational issues when implementing games
  • Alternative controls/ interfaces for games
  • Best practices in game development
  • Technologies for mobile and multi-user games for learning
  • Technologies, tools and platforms for developing games for learning
  • User interface and user experience in games
  • Prototyping and/or playtesting
  • Developing characters and animations for learning games
  • Narrative/role-playing in game-based learning

More Details

Prices:
250-500 Euro (Estimated)
Organizer:
WASET - World Academy of Science, Engineering and Technology
Website:

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Important

Please, check "ICGGBL : International Conference on Gamification and Game-Based Learning" official website for possible changes, before making any traveling arrangements

Event Categories

Education: Education Technologies & Methods
Services: Media & Entertainment
Technology: Artificial Intelligence (AI), Extended Reality (XR)

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