The 20th International Conference on Computer Graphics Theory and Applications (GRAPP 2025) focuses on the latest advancements and applications in the field of Computer Graphics, fostering collaboration among researchers, engineers, and practitioners.
Topics
- Interactive Environments
- Procedural and Interactive Artworks
- Virtual Humans and Artificial Life
- Interactive 3D Graphics and Immersive Systems
- Games for Education and Training
- Human Performance and Usability of Virtual Environments
- Augmented, Mixed and Virtual Environments
- Collaborative Augmented, Mixed and Virtual Environments
- Real-Time Graphics
- Advanced User Interfaces
- Mobile Interfaces
- Animation and Simulation
- Real-Time Character Animation
- Crowd Simulation
- Plausible Motion Simulation
- Physics-Based Animation
- Animation from Motion Capture
- Special Effects
- Facial Animation
- Dynamic Simulation of Physical Behaviour
- Real-Time Visual Simulation
- Neural Approaches for Animation and Simulation
- Rendering
- Real-Time Rendering
- High Dynamic Range Rendering
- Neural Rendering
- Lighting and Appearance
- Image-Based Rendering
- Computational Photography
- Non-Photorealistic Rendering, Painting-like Rendering, Drawing
- Rendering Algorithms
- Volume Rendering
- Point-Based Rendering
- Geometry and Modeling
- Procedural and Multiresolution Modeling
- Image-Based Modeling
- Geometric Computing
- Surface Modeling
- Physics-Based Modeling
- Model Validation
- Texture Models, Analysis, and Synthesis
- CAGD/CAD/CAM Systems
- Mesh Processing
- 3D Model Repair and Scene Reconstruction
Who should Attend
- Students in graphics-related fields
- Professionals interested in interactive environments
- Researchers exploring innovative modeling techniques
- Engineers focused on simulation and rendering
- Practitioners in Computer Graphics
- Academics presenting advanced prototypes and systems