The 17th International Conference on Computer Supported Education (CSEDU 2025) explores advancements in computer-supported education, focusing on methodologies, technologies, and case studies for enhancing learning experiences and environments.
Topics
- LEARNING/TEACHING METHODOLOGIES AND ASSESSMENT
- Educating the Educators
- Pedagogy Enhancement with e-Learning
- Blended Learning
- Immersive Learning
- Metrics and Performance Measurement
- Computer-Aided Assessment
- Mentoring and Tutoring
- Assessment Software Tools
- Instructional Design
- Higher Order Thinking Skills
- Virtual Communities of Practice
- Immersive Learning and Multimedia applications
- Game-based and simulation-based learning
- Project Based Learning and Engineering Education
- INFORMATION TECHNOLOGIES SUPPORTING LEARNING
- Web-based Learning, Wikis and Blogs
- Intelligent Tutoring Systems
- Authoring Tools and Content Development
- E-Learning Platforms, Portals
- Synchronous and Asynchronous Learning
- Groupware Tools
- AV-Communication and Multimedia
- Security Aspects
- E-Learning Hardware and Software
- Ontologies and Meta-Data Standards
- Classroom Management
- Security and Privacy
- Learning Analytics
- DOMAIN APPLICATIONS AND CASE STUDIES
- Critical Success Factors in Distance Learning
- E-Learning Success Cases
- Impact and Achievements of International Initiatives
- Interdisciplinary Programs for Distance Education
- Industrial and Medical Applications
- E-learning in Engineering Education
- E-Learning in Developing Countries
- Intelligent Learning and Teaching Systems
- SOCIAL CONTEXT AND LEARNING ENVIRONMENTS
- Collaborative Learning
- Learning Organizations
- Theoretical Bases of e-Learning Environments
- Community Building
- Distance and e-Learning in a Global Context
- International Partnerships in Teaching
- Course Design and e-Learning Curriculae
- Cooperation with Industry in Teaching
- Assessment and Accreditation of Courses and Institutions
- Teacher Evaluation
- K-12 Students
- Lifelong Learning: Continuing Professional Training and Development
- Web 2.0 and Social Computing for Learning and Knowledge Sharing
- Engineering Education and Ethics
- Vocational training tools and methods
- UBIQUITOUS LEARNING
- Mobile Learning (M-learning)
- Accessibility to Disabled Users
- Standards and Interoperability
- Context Dependent Learning
- Technology Support for Pervasive Learning
- Technology Enhanced Learning
- Distance Education
- Virtual Labs and Virtual Classrooms
- Smart devices as collaborative learning tools
- Cloud-based Learning and Assessment