The 11th International Conference on Virtual Reality (ICVR 2025) explores advancements in virtual reality, focusing on sensory experiences, interactive technologies, and immersive applications across various fields such as training, therapy, and entertainment.
Topics
- Multi-sensory Experiences
- Embodied agents, virtual humans and (self-)avatars
- Audio interfaces, sound rendering, spatialized audio, auditory perception and psychoacoustics
- Mediated and diminished reality
- Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics, other touch-based UI
- Multisensory rendering, registration, and synchronization
- Multimodal input and output
- Presence, body ownership, and agency
- Perception and cognition
- Teleoperation and telepresence
- Technologies & Applications
- 3D authoring
- 2D/3D and volumetric display and projection technology
- Crowd simulation
- Computer graphics techniques
- Immersive analytics and visualization
- Immersive / 360° video
- Multi-user and distributed systems
- Modeling and simulation
- Scene description and management issues
- Multimodal capturing and reconstruction
- Storytelling
- Software architectures, toolkits, and engineering
- Tracking and sensing
- Therapy and rehabilitation
- Training, teaching, entertainment
- Interaction
- 3DUI metaphors
- 3D user interaction
- Ethical issues
- Collaborative interactions
- Input devices
- Human factors and ergonomics
- Multimodal/cross-modal interaction and perception
- Locomotion and navigation
- Non-visual interfaces (such as olfactory)
- Non-fatiguing 3DUIs
- Usage research, evaluation methods and empirical studies
- Touch, tangible and gesture interfaces