4th International Technology, Education and Environment Conference (TEEC 2014)

  • 01-04 Sep 2014
  • FCT Education Resource Center, Abuja, Nigeria

Description

Topics
  • Active Learning and Blended Instructions
  • Instructional Materials and Design
  • Distance Education
  • The Classroomand New Learning
  • Software, Games and Simulations
  • Technologies, Strategies and Methods
  • EducationalProjects and Innovations
  • Vocational/Technical Education
  • Virtual Technologies
  • Experiences in Learning
  • Asynchronous Learning
  • Learning Objects and Technology
  • Innovative Teaching Strategies
  • Content Management Systems
  • Teaching Technologies
  • Learning Management Systems
  • Online Collaboration
  • Online Assessment
  • Smart-Board Teaching
  • Online Forum Discussion
  • Virtual Classrooms
  • Table of Specifications
  • E-Learning Strategies
  • Digital Libraries
  • Advanced Technologies for Learning/Teaching
  • Curriculum Design
  • Collaborative technologies
  • Cloud computing
  • Learning management systems and environments
  • E-publishing/digital libraries
  • Mobile teaching and learning technologies
  • Learning portfolios
  • Social networks
  • Shared online video
  • Web 2.0 technologies (podcasting, wikis, blogs, etc.)
  • Videoconferencing
  • Assessment practices in cross-cultural research
  • Alternative and innovative assessment methods
  • Performance and outcome assessment
  • Best practices in assessment/evaluation
  • Accessibility, scalability, usability,& sustainability
  • Contextualized innovation
  • Government initiatives and programs
  • Education reform with technology
  • Quality assurance and accreditation
  • Technology Policy issues and trends
  • E-learning benchmarks and standards
  • Teacher education and technology integration
  • Networks, Partnerships, and Exchanges
  • Evaluating for quality improvement
  • Courses, programs, degrees, and initiatives
  • Competencies and perspectives
  • Learning communities/Environments
  • Learning barriers, challenges, and concerns
  • Innovative Approaches to Learning
  • Learning partnerships and innovations
  • Case, Scenario, Problem, Project -based learning
  • Authentic, contextualized, and real-world learning
  • Communities of practice
  • Collaborative learning
  • Game-based learning
  • Electronic Performance Support Systems (EPSS)
  • Learning communities
  • Learner-centered, and self-directed learning
  • Lifelong, informal, and nontraditional learning
  • Learning management and support systems
  • Participatory learning and media
  • On-demand and just-in-time learning
  • Virtual reality learning environments
  • Personalized learning environment
  • Learning portals
  • Free and open source software
  • Online language learning
  • Localization of content and knowledge
  • Open courses, learning, and open resources
  • Open access publishing
  • Open projects, partnerships, and consortia
  • Publishing, copyright and other legal issues
  • Participatory/contributory communities
  • Open teaching
  • Digital divide issues, initiatives, and cases
  • Technologies for Socially Responsive Learning
  • Ethical, cultural, historical aspects
  • Digital and social media for engaging youth
  • Education online films
  • Social issues in technology use
  • Learning technologies for change
  • Documentaries, news, & other media
  • Technology solutions for the marginalized
  • Rural community learning and technology
  • E-learning/E-training
  • Technology uses in multicultural contexts
  • Innovative online learning and programming
  • Flexible learning
  • Online learning environments
  • Mobile and ubiquitous learning
  • Agents and Multi-Agents systems for ICT
  • Mobile Communication Services
  • Artificial Intelligence / Expert Systems
  • Antennas & Propagation
  • Environmental Technology
  • Bioinformatics and Scientific Computing
  • Business Information Systems
  • Broadband & Intelligent Networks
  • ICT Systems and Networks
  • Econometrics
  • Computational Intelligence Applications
  • Complex Systems: Modeling
  • Data Base Management
  • Computer Vision & Pattern Recognition
  • Data Warehousing, Ontology and Databases
  • Data Generation and Data Fusion
  • E-Commerce & E-Business
  • Distributed Sensor Networks
  • E-Government & E-Working
  • Mining Technology
  • E-Learning & E-Collaborations
  • E-Health & Biomedical Applications
  • Ethical, Social and Legal issues in Environment
  • Emerging Technologies & Applications
  • Fuzzy Logic & Systems
  • Evolutionary Computation & Genetic Algorithms
  • Human-Computer Interaction
  • Fuzzy, ANN & Expert Approaches
  • ICT & Education
  • ICT & Banking
  • ICT in Environmental Sciences
  • ICT & Intelligent Transportation
  • Image Analysis and Processing
  • Image & Multimedia Applications
  • Information Indexing & Retrieval
  • Information & Data Security
  • Information Processing
  • Information Management Systems
  • Intelligent Computing Systems
  • Information systems & Applications
  • Knowledge Based Systems
  • Internet Applications & Performances
  • Knowledge Development
  • Time Management
  • Machine Learning Technologies
  • Decision Making
  • Management Information Systems
  • Machine Vision & Remote sensing
  • Mobile Networks & Services
  • Geographical Information Systems
  • Natural Language Processing
  • Mobile/Wireless Computing
  • Networking Theory & Technologies
  • Network Management and Services
  • Next Generation Network
  • Neural Networks Applications
  • Parallel and Distributed Computing
  • Optical Communications
  • QoS Management
  • Protocols and Standards
  • Robotic Technologies
  • Real-Time and Embedded Systems
  • Security and Cryptography
  • Satellite & Space Communications
  • Signal & Image Processing
  • Semantic Web Applications
  • Virtual workforces
  • Systems & Software Engineering
  • Wireless Communications
  • Web Engineering
  • Engineering Education and Sustainability
  • New and Emerging Technologies in Education
  • Learning and Teaching Methodology
  • Innovation and Good Practice
  • Computer Software in Engineering
  • Media Production
  • E-Learning Tools and Developments
  • Mathematical and Statistical Applications
  • Web-based Learning
  • Computer Science in engineering
  • Integrating e-Learning and Classroom Learning
  • Electrical/Electronics Engineering Education
  • Emerging Technologies for Virtual Education
  • Mechanical Engineering Education
  • Environmental Dynamics
  • Chemical Engineering Education
  • Ethical Issues in Engineering Education
  • Computer and Web-based Software
  • University-Industry Collaboration
  • Virtual Environments for Education
  • Research/Innovation in Engineering Education
  • Digital Classrooms
  • Current and Future Trends and Directions
  • Multimedia in Engineering Education
Who should Attend

Educators, technologists, researchers, entrepreneurs, consultants, scientists, policy makers, training managers and curriculum developers.

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Important

Please, check "International Technology, Education and Environment Conference (TEEC)" official website for possible changes, before making any traveling arrangements

Event Categories

Education: Education Technologies & Methods

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